In 2021, KPMG released a report outlining the number of online gamers in India and stated that they would increase by almost 2X to 400 million by 2020. This had made it the second-biggest base of online gamers in India, following second to China. More about what was added to the report in the paragraphs below.
Decacorns and Unicorns in India
As mentioned in the above paragraph, the report added that India’s online gaming ecosystem is anticipated to become a $3.9 billion economy by 2025. On the first day of TMS 2022 witnessed a panel discussion between Nazara’s Nitish Mittersain and WinZo founder Paavan Nanda and moderated by Chinmaya Saxena of BEENEXT.
During the above session, Nanda said that India, in the next five years, will have ten unicorns and five decacorns. He also said that India is still lagging in competition when competing with Korea, the United States, and China. Some degree of technology transfer is crucial, and the import of technology as well will boost and hasten the process of the gaming boom in the country.
The push requires further multiple forces that will play in the same direction. Nanda of Winzo further added that it seems they are currently in a gaming ecosystem that is thriving well. Also, international quality stuff is gradually infiltrating the market and will increase in the next three to four years.
Winzo’s founders include Nanda and Saumya Singh at the beginning of 2018. The company partners with third-party developers so that games can be hosted on the android app, where users will be able to enjoy personalized experiences. The platform has been made available in 12 languages like Bhojpuri, Bengali, Marathi, Gujarat, Hindi, and English, with more than 50 million registered users.